Using Motoko Variants
• 2 minutes readMotoko variants are a cool language feature that lets you tag data with a custom label. In the base form, the label is the entire information that you are storing, similar to an enum. For example,
type Name = ;
let name : Name = #tag;
As you can see, our variable name
is of type Name
, which is a variant with a single tag #tag
. We can also add a Type to the tag, which looks like this:
type Name = ;
let name : Name = #tag "Hello";
The tag is separated from the typed value with a simple space. This is not useful yet in this format, since we only are using a single variant. However, this can be expanded to include multiple tags, like this:
type PetName = ;
let name : PetName = #cat "Sardine";
Now we are able to differentiate cats and dogs in the same type. This is useful for storing data that can be one of multiple types. For example, if we wanted to store a list of pets, we could do this:
type PetName = ;
let petList: = ;
This can also be a way to store mixed types. Text is a useful shorthand, but you could also tag your variants as #text "Some text"
, #nat 0
, #int 0
, #bool true
, etc.
Using Variants in Functions
To iterate through your list and make choices depending on the variant, you can use a switch
statement. Here’s an example using an array of data that are either Text or Nat types, and returning all the Text values:
import Buffer "mo:base/Buffer";
actor ;
By using the switch
statement on the item
, we can set our cases to cover all of the variant tags in our TextOrNat
type. We handle the tag and then specify a variable name to use for the value. In this case, we are only interested in the #text
tag, so we add the value to our textBuf
buffer. If we wanted to handle the #nat
tag, we could add a case for that as well.
You can see this little example on the Motoko playground at https://m7sm4-2iaaa-aaaab-qabra-cai.raw.ic0.app/?tag=2689482111